New Job at the University

The Visual Communication and Interactive Media area, within the School of Design, are looking to expand the team with new staff members Link here

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Metaphors of Human Thinking in HCI: Habit, Stream of Thought, Awareness, Utterance, and Knowing

I am about to use this methodology in a new brief with my students. Moving away from the Neilson/Nelson heuristic approach, I wish to use metaphor (as defined in this paper) as a medium for the students to assess their artefacts and processes, reflectively. Go here to read the paper.

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play, pedagogy and engagement in world of warcraft?

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virtual pedagogy

in relation to the Second Life project I am running at University: The project will enhance learning and teaching through the explicit use of collaborative projects with different learning communities. This approach will give the learner a broader understanding of other approaches with regards to the dissemination of information. The project is original with reference [...]

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back to university tomorrow

so ends 3 weeks of xmas and new year holiday. In reality, I had only 2 weeks, having spent the last week collating information for the new modules beginning in semester two (three weeks away). I think I have been successful – posts to various groups for discussion, have brought forth some great ideas. I [...]

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northumbria school of design on the second life grid

so here’s the srl : http://slurl.com/secondlife/Northumbria%20Design%20School/68/40/26 if you have second life installed you can view it in google maps, and then go there. my moniker in SL is Bigtam Aristocrat, so feel free to add me once you are there. again, any responses to the design, layout etc. well recieved by us here. I must [...]

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Emotive and Immersive Media, Pedagogy in Second Life…

I thought now would be the best time to begin a new blog – one which I control – into which I can pour ideas about the above. To be frank, this will initially be a place for reflective activity, a repository into which I will pour things. Emotive and Immersive Media Design and Human-Centred [...]

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