- February 5th, 2009
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I am about to use this methodology in a new brief with my students.
Moving away from the Neilson/Nelson heuristic approach, I wish to use metaphor (as defined in this paper) as a medium for the students to assess their artefacts and processes, reflectively.
Go here to read the paper.
oh yes…I am going to buy several of these!!
see them here
Gilly Salmon’s five stages of evaluation of an interactive educational environment are as follows:
1. Access & Motivation. Exploring the technology and motivation building are key issues. The e-moderator helps meeting people and learn the environment.
2. Socialisation. Building on the first stage, this stage focuses on social processes and ‘community building’. Moderator does bridge building.
3. Information Exchange. Information is exchanged and co-operative tasks can be achieved. Interaction happens with contents, other participants and the e-moderator that assists exploration activities.
4. Knowledge Construction. Knowledge development and discussion activities become important. Participants start recognizing the value of text-based asynchronous interaction and take control of knowledge construction.
5. Development. Participants become responsible for their own learning and that of their group. Ideas are applied to individual contexts. This stage is characterised by reflection and assessment.
I am going to take these five points as my leads into the workings of the Second Life environment. I am endeavouring to create a learning matrix/outcomes from the above, which relates both to the SL world, and the present set of learning outcomes here at Uni.
E15 is an experimental architecture that places the power of presentation of web content into the hands of those that use it. Based on a dynamic, interactive OpenGL-based scripting engine, E15 exposes an entirely new face to web content, freely modifiable by each individual user.
Visit the MIT site here
This is a fantastic project from the RCA:
BLOG BOT PLATFORM
An open platform for creating blogging robots: Blog Bot Platform is a system, created with a Java program, that allows hobbyists to connect simple sensors to objects and give these objects ‘voices’ we can ‘hear’ via web 2.0 services, such as ‘Twitter’. Hobbyists can attach the different sensors to objects they have an interest in, and allow them to broadcast messages through text micro-blogs. These stream of text messages are then encountered in the public timeline, enabling the objects to express themselves amongst the streams of other tweets.
Again, working with this as a software platform, and utilising Steve Symon’s MUIO boxes (just bought 10) – I hope to get sensors attached to all sorts of objects which can output data from some form of kinaesthetic activity – a real “singing, ringing tree”, or something as simple as lights (DMX LED panels) changing colour when certain metrics are met.
Andy Broom field created Twitter messages which plants “generated” as they responded to light:
Image 1 : The Architecture of each bot is quite simple, and allows for sensors to be plugged directly into micro-controller / computer where they are interpreted.
Image 2 : Hobbyists would attach sensors to objects they cared about, in this instance, to follow the light environment of a plant in the wild.
Image 3 : The bots interpret their environment and send status messages to Twitter based on their sensors, these bots invade our web 2.0 space, we can follow and respond to these encounters.
Decided that writing in the void was pretty crap – having to tag the odd post with LinkedIn if I want it to hit the forums I am a member of there, is one thing. But just having installed the stats package for WordPress, I thought I should try to drive some traffic to this blog amongst many.
After all, I want a place for discussion – that I can moderate…and tolerate!