- January 12th, 2009
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Go here to see his work.
Archive for the ‘virtual worlds’ Category
Go here to see his work.
Taken from Phasing Grace – thanks..
The fact that we can separate the avatar from the behavior allows an exploration of the extent to which this reliance on visible information in the perception process is due to the lack of conscious control and the relative stability of the body. Perceivers know that the avatar is consciously chosen, easy to change, and not stable. Therefore, if people rely more on a person’s behavior than on the visual information (avatar) when online, it is likely that people rely on characteristics of the offline body due to its stability and the fact that it is beyond conscious control. However, if the characteristics of the avatar have a stronger effect on the online person perception process than behavior, this implies that people rely on visual characteristics for some other reason.
in relation to the Second Life project I am running at University:
The project will enhance learning and teaching through the explicit use of collaborative projects with different learning communities. This approach will give the learner a broader understanding of other approaches with regards to the dissemination of information.
The project is original with reference to the University, but will still be in the vanguard of other educational institutions worldwide who are adopting this approach to various aspects of the learning and teaching experience – such as Yale and Harvard, Cambridge, Edinburgh to mention a few.
As for transferability across different teaching areas; as illustrated above, the community aspect of the project can be used for such events as seminars, critiques with local and distance/international collaborators. This is well reflected in the following approach, where second life is seen as being able to provide :
1: Constructivist environments for synchronous group learning
2: Constructionist environments for asynchronous and individual learning
I thought now would be the best time to begin a new blog – one which I control – into which I can pour ideas about the above.
To be frank, this will initially be a place for reflective activity, a repository into which I will pour things.
Emotive and Immersive Media Design and Human-Centred Design, are two new modules I am about to deliver at University, and I wish to collate as much information and input as possible, to keep them fluid and upto date.
I am also involved in the development of the School of Design within Second Life. I am very interested in how pedagogical models function in a virtual environment, if indeed they do.